Hung on loading world #21

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opened 2020-07-08 21:14:05 +00:00 by import_user_oitsjustjose_95mQ · 4 comments
import_user_oitsjustjose_95mQ commented 2020-07-08 21:14:05 +00:00 (Migrated from git.oitsjustjose.com)

Mod version: 2.0.3
Forge version: 31.2.30

The world was saved as some terrain was being generated (unsure if this matters). There were a handful of chunk loaders present in the world. Now the world can no longer load (hangs at Preparing spawn area: 100% with no additional errors relating to loading). Removing this mod allows the world to load again.

latest.log
debug.log

**Mod version:** 2.0.3 **Forge version:** 31.2.30 The world was saved as some terrain was being generated (unsure if this matters). There were a handful of chunk loaders present in the world. Now the world can no longer load (hangs at `Preparing spawn area: 100%` with no additional errors relating to loading). Removing this mod allows the world to load again. [latest.log](/uploads/0cf8dc6142842af7fc9b86b41ee5ebad/latest.log) [debug.log](/uploads/37c6c3258f809a7ae22c9f7f63377b7e/debug.log)
import_user_oitsjustjose_95mQ commented 2020-08-04 21:17:38 +00:00 (Migrated from git.oitsjustjose.com)

I got this bug too after two weeks of playing I was terrified that we lost so many hours for nothing and after couple of hours i finally found out that i have this same issue
I put here debug from my server
https://gist.github.com/perecnicek/717a092f62c699608bcbe1214a5731e4

I got this bug too after two weeks of playing I was terrified that we lost so many hours for nothing and after couple of hours i finally found out that i have this same issue I put here debug from my server https://gist.github.com/perecnicek/717a092f62c699608bcbe1214a5731e4
import_user_oitsjustjose_95mQ commented 2020-08-15 21:33:48 +00:00 (Migrated from git.oitsjustjose.com)

I also had this problem.
Using NBTExplorer to clear the persistent bits data from world/data/capabilities.dat allows the world to load again

I also had this problem. Using NBTExplorer to clear the persistent bits data from world/data/capabilities.dat allows the world to load again
import_user_oitsjustjose_95mQ commented 2020-08-15 21:52:20 +00:00 (Migrated from git.oitsjustjose.com)

Well sure, but now chunk loading won’t work until you re-place your loaders. At which point the same bug is still possible...

Well sure, but now chunk loading won’t work until you re-place your loaders. At which point the same bug is still possible...
import_user_oitsjustjose_95mQ commented 2020-08-15 22:49:00 +00:00 (Migrated from git.oitsjustjose.com)

I mean yeah but at least it lets me load the world without having to remove the mod.
It just means if I need to restart the server I need to clear the persistent bits data, load the server, and re-place them.
I've never had it hang while the server was running, only on startup.

I mean yeah but at least it lets me load the world without having to remove the mod. It just means if I need to restart the server I need to clear the persistent bits data, load the server, and re-place them. I've never had it hang while the server was running, only on startup.
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oitsjustjose/Persistent-Bits#21
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