Small issue with slow oregen #58

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opened 2018-01-31 21:37:41 +00:00 by import_user_oitsjustjose_95mQ · 4 comments
import_user_oitsjustjose_95mQ commented 2018-01-31 21:37:41 +00:00 (Migrated from git.oitsjustjose.com)

This is a small issue. When using a big modpack, using the mod "World Profiler" by far the biggest contributor to chunk terrain generation delay was this mod (which i love <3).

By comparison, Rockhounding mod, adding about 10 different kinds of stone per separate biome, took usually 1/5 of the time.

Please take a look, for us big modpackers.

Thanks

This is a small issue. When using a big modpack, using the mod "World Profiler" by far the biggest contributor to chunk terrain generation delay was this mod (which i love <3). By comparison, Rockhounding mod, adding about 10 different kinds of stone per separate biome, took usually 1/5 of the time. Please take a look, for us big modpackers. Thanks
import_user_oitsjustjose_95mQ commented 2018-02-18 03:34:21 +00:00 (Migrated from git.oitsjustjose.com)

I'll try to improve, but when you say "this is a small issue" it isn't at all. I know how I can improve the performance, but it leads to a pretty big change to the mechanics of the game itself.

I'll see what I can do.

I'll try to improve, but when you say "this is a small issue" it isn't at all. I know how I can improve the performance, but it leads to a pretty big change to the mechanics of the game itself. I'll see what I can do.
import_user_oitsjustjose_95mQ commented 2018-02-18 03:34:26 +00:00 (Migrated from git.oitsjustjose.com)

assigned to @oitsjustjose

assigned to `@oitsjustjose`
import_user_oitsjustjose_95mQ commented 2018-03-11 15:59:25 +00:00 (Migrated from git.oitsjustjose.com)

This commit fixes the cascading ore generation issue some (not completely, but rather a lot). This is the best I can do without either:

a. A complete re-write of the generation system
b. Compromising the base mechanics of Geolosys

I haven't checked with WorldProfiler, but this commit did drastically reduce the number of cascading world gen warnings in the console.

[This commit](https://github.com/oitsjustjose/Geolosys/commit/d544630cc19eda13ec7866f4a566493f5af62c74) fixes the cascading ore generation issue some (not completely, but rather a lot). This is the best I can do without either: a. A complete re-write of the generation system b. Compromising the base mechanics of Geolosys I haven't checked with WorldProfiler, but this commit did drastically reduce the number of cascading world gen warnings in the console.
import_user_oitsjustjose_95mQ (Migrated from git.oitsjustjose.com) closed this issue 2018-03-11 15:59:25 +00:00
import_user_oitsjustjose_95mQ commented 2018-03-11 20:31:45 +00:00 (Migrated from git.oitsjustjose.com)

Oh I totally meant "small issue" in that it isn't a bug or a problem, its just that when I put several worldgenning mods together my modpack started to lag, and that made me sad :_(

Oh I totally meant "small issue" in that it isn't a bug or a problem, its just that when I put several worldgenning mods together my modpack started to lag, and that made me sad :_(
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