Feature Suggestion: Minimum vein size for the prospector's pick #235

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opened 2020-02-29 17:50:01 +00:00 by import_user_oitsjustjose_95mQ · 2 comments
import_user_oitsjustjose_95mQ commented 2020-02-29 17:50:01 +00:00 (Migrated from git.oitsjustjose.com)

Versions

Forge Version: 2847

Mod Version: 3.0.10

Other Mods

No real need for a modlist but whatever: https://imgur.com/a/iVZZXT3

Feature request

The way I generate ores in my pack is the following: Geolosys generates rare but huge mega veins, and CoFH world generates small ore deposits everwhere. Those deposits are still pretty rare though, so if you need a lot of resources you still should mine the megaveins. The problem is, if I use the prospectors pick, it detects those small veins. So a way to set the minimum size the prospector's pick can detect would be nice. This could be implemented as a config option, I, for example, would set the minimum size to 20. This will make only big veins be recognized.

(I don't use Github a lot, so if someone could show me how to change the label to "feature request" or something similar to that, please do)

# Versions Forge Version: 2847 Mod Version: 3.0.10 # Other Mods No real need for a modlist but whatever: https://imgur.com/a/iVZZXT3 # Feature request The way I generate ores in my pack is the following: Geolosys generates rare but huge mega veins, and CoFH world generates small ore deposits everwhere. Those deposits are still pretty rare though, so if you need a lot of resources you still should mine the megaveins. The problem is, if I use the prospectors pick, it detects those small veins. So a way to set the minimum size the prospector's pick can detect would be nice. This could be implemented as a config option, I, for example, would set the minimum size to 20. This will make only big veins be recognized. (I don't use Github a lot, so if someone could show me how to change the label to "feature request" or something similar to that, please do)
import_user_oitsjustjose_95mQ commented 2020-02-29 17:50:02 +00:00 (Migrated from git.oitsjustjose.com)

assigned to @oitsjustjose

assigned to `@oitsjustjose`
import_user_oitsjustjose_95mQ commented 2020-07-04 01:30:17 +00:00 (Migrated from git.oitsjustjose.com)

So looking into this, this is honestly a pretty big performance concern on my end. I'm worried that by increasing the complexity of the search algorithm to include an active count of currentlyFoundOresInChunk there will be a pretty big performance degradation, plus it's just a ton of work from a coding perspective. I think I may close this, but in future versions I may reconsider. Sorry 😢

So looking into this, this is honestly a pretty big performance concern on my end. I'm worried that by increasing the complexity of the search algorithm to include an active count of `currentlyFoundOresInChunk` there will be a pretty big performance degradation, plus it's just a ton of work from a coding perspective. I think I may close this, but in future versions I may reconsider. Sorry 😢
import_user_oitsjustjose_95mQ (Migrated from git.oitsjustjose.com) closed this issue 2020-07-04 01:30:20 +00:00
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oitsjustjose/Geolosys#235
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