Prospector's pick in some worlds(?) or biomes(s) is always in surface mode #177

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opened 2019-02-08 16:23:04 +00:00 by import_user_oitsjustjose_95mQ · 4 comments
import_user_oitsjustjose_95mQ commented 2019-02-08 16:23:04 +00:00 (Migrated from git.oitsjustjose.com)

Versions:

  • Minecraft Forge: 1.12.2 14.23.5.2810
  • Geolosys: 2.1.3.1 and 2.1.4
  • JourneyMap (optional): 1.12.2-5.5.3
  • ImmersiveEngineering (optional): 0.12-88

What happens:

In some worlds/biomes the prospectors pick always reports what ore is "in this area", even one when is at the bottom of the world.

Examples: In the Lost Cities world generation, in some cases in Desert and Stone Beach biomes it seems to never switch to search.

What should happen:

When you get low enough (?) it should start searching for nearby ores, regardless of biome or what structures are above you (?)

Logs (if necessary):

Additional Comments:

I'm rather confused as to how / when the pick switches from 'surface' to 'search' mode, I thought it was just depth but it seems not.

## Versions: - Minecraft Forge: 1.12.2 14.23.5.2810 - Geolosys: 2.1.3.1 and 2.1.4 - JourneyMap (optional): 1.12.2-5.5.3 - ImmersiveEngineering (optional): 0.12-88 ## What happens: In some worlds/biomes the prospectors pick always reports what ore is "in this area", even one when is at the bottom of the world. Examples: In the Lost Cities world generation, in some cases in Desert and Stone Beach biomes it seems to never switch to search. ## What should happen: When you get low enough (?) it should start searching for nearby ores, regardless of biome or what structures are above you (?) ## Logs (if necessary): ## Additional Comments: I'm rather confused as to how / when the pick switches from 'surface' to 'search' mode, I thought it was just depth but it seems not.
import_user_oitsjustjose_95mQ commented 2019-02-14 01:15:04 +00:00 (Migrated from git.oitsjustjose.com)

"Depth" is determined by the dimension's sea level. Any proposals to other methods I could look into?

"Depth" is determined by the dimension's sea level. Any proposals to other methods I could look into?
import_user_oitsjustjose_95mQ commented 2019-02-14 20:34:51 +00:00 (Migrated from git.oitsjustjose.com)

I'd like to ask - what's the Y level of the very bottom of a lost cities world? I'm curious as to how that's preventing it from working unless McJty has done something funny

I'd like to ask - what's the Y level of the very bottom of a lost cities world? I'm curious as to how that's preventing it from working unless McJty has done something funny
import_user_oitsjustjose_95mQ commented 2019-02-24 18:53:41 +00:00 (Migrated from git.oitsjustjose.com)

it's normal. It doesn't change it.

But the Wasteland type MIGHT lower sea level as a way to prevent water from spawning pretty much anywhere.

it's normal. It doesn't change it. But the Wasteland type MIGHT lower sea level as a way to prevent water from spawning pretty much anywhere.
import_user_oitsjustjose_95mQ commented 2019-02-24 22:09:21 +00:00 (Migrated from git.oitsjustjose.com)

Alright, b38b4a242f should fix this for you.

Alright, b38b4a242f0ad20463a6d75a59f54f86a6f4fa47 should fix this for you.
import_user_oitsjustjose_95mQ (Migrated from git.oitsjustjose.com) closed this issue 2019-02-24 22:09:21 +00:00
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oitsjustjose/Geolosys#177
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